Published: Fri, September 28, 2018
Technology | By Nina Perez

Facebook reveals new US$399 stand-alone virtual reality headset, Quest

Think of the Oculus quest as a high-end Oculus Go, the VR company's first attempt at a standalone virtual reality device.

For more on OC5, including the games announced, check out the company's blog in the source link below. It's a standalone VR headset, filling the gap between the Rift and the Go. "It's wireless, its got hand presence, six degrees of freedom, and it runs Rift-quality experiences". When it comes to optics, the Oculus Quest uses the same system found in the Oculus Go, which means that you get a resolution of 1600x1440 per eye. Experiences designed for Quest and future headsets will also be compatible with the original Rift, we're told.

Although Zuckerberg unveiled the Quest on Wednesday, it won't be available until next spring, for US$399.

It also uses "four ultra wide-angle sensors and computer vision algorithms to track your exact position in real time without any external sensor", so you won't even be locked to a single room while playing. Oculus has also brought the Guardian System from the Rift for displaying wall and floor markers so you don't hurt yourself while moving around.

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Meanwhile, The Sun's royal correspondent Emily Andrews tweeted: "A princess who still takes the time to shut her auto door".

Oculus today took the wraps off its brand new VR headset, the Oculus Quest. "From here we're going to make some big leaps in tech and content for future generations of each of these products". We'll believe that when we see it, too.

Oculus Go hit its affordable price by including only a single basic handheld controller and skipping the sensors required to sense your movements in physical space. However, due to the form factor, we expect it to be similar to the Qualcomm Snapdragon-powered Oculus Go, especially given the limited 64GB on-board storage.

The advent of wireless VR with higher performance and better visuals is an easy "gimme", except for the overall level of sustainable graphics performance and the inevitable impact on visuals and battery life.

Shipments of VR headsets dropped 34 percent from a year ago during the April-June period, according to IDC.

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